Uncubed

Tools and Skills |

5 Billion Games Played. And They’re Hiring.

A scene from Dots' newest game Dots & Co

Seeing Dots

If there’s an antidote in this world to the typhoon that is Pokemon Go – with its trail of real-life sprained ankles, car wrecks, robberies, and even a dead body – it’s probably Dots.

Dots is known for creating hit games that are steeped in design and soothing for the user. Yes, soothing – games for the age of matcha, you might say.

Here we got a chance to see inside the space and pick up skills from some of the key members of the New York-based team.

Musical Chairs
Most game soundtracks are cringeworthy, commute-ruining creations when left in the wrong hands (say, those of an eight year old without headphones). Dots, however, has in-house composers making beautiful stuff – and they’re doing it with Pure Data, a visual programming language.

 



Management Issues
Continuing our series of debunking modern roles and job titles (including this on Community Managers), we chatted with Dots Office Manager Ale Knight on what that role at a top tech company entails and what tips and tools she uses.

 



Sprint City
Product development processes can make or break great products (and sanity). Here’s how Dots does it.

 



Iteration Sensation
Making great games requires a specific approach to software development. The Dots VP, Engineering explains why game developers prefer continuous iteration vs. integration.

 


The first three games from Dots topped 100 million combined players. And the latest – Dots & Co. – joined Pokemon Go atop the App Store charts for most popular downloads.

And near as we can tell, Dots players are more likely to be working on sun salutations than to be nursing a sunburn from chasing Pokemon through parking lots.

Dots is hiring. See all open roles here.

Share