Are you excited to take on new and varied challenges, from tools framework architectures to low level C++ algorithms? Are you willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate new systems to a polished sheen? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?
As an Engine Tools Engineer at Bungie, you will help build future generations of our tools and content creation pipelines. You will learn our engine’s capabilities, then help us expand them by building workflows that unlock the talent of our creative team, empowering them to craft incredible player experiences. Most importantly, you will work with an exciting and high-energy team to create the best and most technologically-impressive games in the world.
Bungie was founded in 1991 with two simple goals: Develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay. Sell enough copies of those games to fund our ongoing quest for total World Domination. Now located in bustling downtown Bellevue, Washington, Bungie has spent the last decade forging the Halo series into an award-winning global entertainment phenomenon. But our pedigree goes back further than Halo. Over the past twenty years we also created a bunch of other fun games, including the Marathon Trilogy and the first two Myth games, hailed as classics by critics, gamers, and our parents alike. We were just getting warmed up. Now we find ourselves at the beginning of a bold and ambitious new adventure. Armed with the best talent, state-of-the-art technology, and the finest community on the planet, we’re preparing to unleash our newest creation upon the world. Be brave.
Want to learn more about Bungie? Visit Bungie's website.
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