Bungie is looking for a Technical Artist that is ready to drive our next generation of lighting. Working closely with the Lighting and Sky team, your rendering features, tools and methodologies will provide the power and flexibility to realize the diverse lighting conditions that Destiny is known for. Your expertise will help to establish strong standards across all forms of lighting from sky, local, character and space magic. You’ll be joining a talented, cross discipline team of veteran technical artists to build out the ecosystem that will deliver Bungie’s next highly anticipated game.
Bungie was founded in 1991 with two simple goals:
Develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay.
Sell enough copies of those games to fund our ongoing quest for total World Domination.
Now located in bustling downtown Bellevue, Washington, Bungie has spent the last decade forging the Halo series into an award-winning global entertainment phenomenon. But our pedigree goes back further than Halo. Over the past twenty years we also created a bunch of other fun games, including the Marathon Trilogy and the first two Myth games, hailed as classics by critics, gamers, and our parents alike.
We were just getting warmed up.
Now we find ourselves at the beginning of a bold and ambitious new adventure. Armed with the best talent, state-of-the-art technology, and the finest community on the planet, we’re preparing to unleash our newest creation upon the world.