Do your eyes go wide at a statement like “I integrated everything with -Dt and resolved with -at, was that OK?” Would you see "I think these two branches have diverged more than I would expect, can you please investigate?" as the Red Bull can being half full or half empty? If someone says "I don't understand this revision graph and why a change wasn't integrated" is your initial thought "cool, a chance to do some detective work"? What about "can you sort through gigs of data from yesterday / last week / last month for interesting trends or issues that should be followed up on?"
As a Release Engineer at Bungie you will be involved in day-to-day work with our source control system. Your primary responsibility will involve managing integrations across multiple branches, although there are always other opportunities where you can have an impact.
Bungie was founded in 1991 with two simple goals: Develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay. Sell enough copies of those games to fund our ongoing quest for total World Domination. Now located in bustling downtown Bellevue, Washington, Bungie has spent the last decade forging the Halo series into an award-winning global entertainment phenomenon. But our pedigree goes back further than Halo. Over the past twenty years we also created a bunch of other fun games, including the Marathon Trilogy and the first two Myth games, hailed as classics by critics, gamers, and our parents alike. We were just getting warmed up. Now we find ourselves at the beginning of a bold and ambitious new adventure. Armed with the best talent, state-of-the-art technology, and the finest community on the planet, we’re preparing to unleash our newest creation upon the world. Be brave.
Want to learn more about Bungie? Visit Bungie's website.
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