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Lighting Artist - Associate to Mid

Bungie, Bellevue, WA, United States

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Bungie is looking for a talented Lighting Artist who will help us create rich, imaginative and immersive worlds. The main function of this position is to ensure that the Art Director’s vision for lighting and atmosphere is realized. To achieve this, you will work with proprietary tools built for you to light worlds, characters, and in-game cinematics. You will work in concert with fellow artists, designers, and Art Direction to ensure a consistent aesthetic quality bar for lighting in our games. Additionally, you will collaborate with our graphics, tech art and tools teams to help refine the content creation pipeline in regards to lighting.

RESPONSIBILITIES

  • Develop and maintain lighting in our games in a manner that is consistent with Art Direction
  • Drive lighting for game worlds, dynamic/scripted lighting, character and hard surface object light rigs, and in-game cinematics from start to finish
  • Stay informed on new developments in rendering, particularly with regard to realistic lighting, atmosphere and surfaces
  • Work closely with the tools and engine departments to prototype and test new lighting technology
  • Provide feedback and direction to other production artists who are working on lighting-related tasks

REQUIRED SKILLS

  • AA/BFA preferred, or at least demonstrates, through portfolio, an industry standard level of art
  • Experience with materials/shaders and their relationship to light
  • Strong understanding of compositing processes and experience in post-processing techniques
  • Excellent color sense
  • Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc)
  • Strong background in traditional art skills
  • Must be well versed in Autodesk Maya/Max, Adobe Photoshop and a variety of rendering technologies
  • Must possess excellent communication and problem-solving skills
  • Must be able to work in a collaborative environment, taking direction from the Art Director/Leads as necessary

NICE-TO-HAVE SKILLS

  • Experience with proprietary game engines a plus

In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in CA, FL, IL, NC, TX, and WA). Currently only a select range of positions are available for full-time remote work in CA, FL, IL, NC, TX, and WA (please review location for details). Prospective employees located outside of CA, FL, IL, NC, TX, and WA will need to establish residency in one of the states we are compliant in within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

About Bungie

Bungie was founded in 1991 with two simple goals: Develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay. Sell enough copies of those games to fund our ongoing quest for total World Domination. Now located in bustling downtown Bellevue, Washington, Bungie has spent the last decade forging the Halo series into an award-winning global entertainment phenomenon. But our pedigree goes back further than Halo. Over the past twenty years we also created a bunch of other fun games, including the Marathon Trilogy and the first two Myth games, hailed as classics by critics, gamers, and our parents alike. We were just getting warmed up. Now we find ourselves at the beginning of a bold and ambitious new adventure. Armed with the best talent, state-of-the-art technology, and the finest community on the planet, we’re preparing to unleash our newest creation upon the world. Be brave.

Want to learn more about Bungie? Visit Bungie's website.