Lytro is revolutionizing high-end content creation for Virtual Reality and Cinema with the world’s first professional Light Field solutions. We are backed by top-tier VCs including Andreessen-Horowitz, Greylock Partners, NEA, and North Bridge Venture Partners and have built a world-class team and dynamic culture driven by innovation and collaboration.
About Lytro Immerge:
Lytro Immerge is the world’s first professional Light Field solution for Virtual Reality.
From our novel multi-camera rig/array capture system to our rendering, post production tools, and playback environment, Lytro Immerge provides content creators the ability to achieve lifelike presence through capturing the world in six degrees of freedom (6DoF). The system captures live action video for virtual reality with true stereo, parallax and realistic lighting offering viewers more freedom of movement, superior image quality, and ultimately a much more immersive experience.
About The Opportunity:
As the number of DCC (Digital Content Creation) supported by LVT grows, you will utilize good optimization methodologies. have a deep understanding of computing bottlenecks, and willingness to work with multiple rendering tools at once.
Overview. Help maintain and develop core acceleration techniques to LVT backend.
Day to day: Port existing technique to new renders. Experiment render specific techniques.
Long term: Maintain and keep optimizing acceleration techniques in LVT. Both at low and high level.
Technology: Windows and linux. Renders (at least on of PRMan, VRay, Arnold). Standard DCCs (Maya or Max).
Required Skills & Experience:
C++ and/or Python programing
Linux and Windows programing.
At least one major render plugin/shader development (PRMan, VRay, Arnold).
Strong math background.
Game engine experience.
Extra render knowledge experience.
Maya/Max knowledge a plus.
Nuke knowledge a plus.
At Lytro, we believe that Light Field will continue to shape the course of Virtual and Augmented Reality, and we’re incredibly proud of the role we’ve been able to play in pushing the boundaries of what’s possible. We’ve uncovered challenges we never dreamed of and made breakthroughs at a seemingly impossible pace. We’ve had some spectacular successes, and built entire systems that no one thought possible. More importantly, we built a team that was singularly unified in its focus and unrivaled in its dedication. It has been an honor and a pleasure to contribute to the cinema and Virtual Reality communities, but starting today we will not be taking on new productions or providing professional services as we prepare to wind down the company. We’re excited to see what new opportunities the future brings for the Lytro team as we go our separate ways. We would like to thank the various communities that have supported us and hope that our paths will cross in the future.
Lytro was founded in 2006 by Executive Chairman Ren Ng, whose Ph.D. research on Light Field imaging won Stanford University’s prize for best thesis in computer science. In late 2015, Lytro announced the world's first Light Field solution for Virtual Reality (VR), Lytro Immerge, that was quickly followed by the 2016 launch of Lytro Cinema, the world's first Light Field capture system for cinematic content. With these products, Lytro pioneered the generational shift from legacy 2D imaging to 3D volumetric video.