Tools Engineer, Lytro Volume Tracer (LVT)

Lytro, Mountain View, CA

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Duration: Full-Time

About Lytro:
Lytro is revolutionizing high-end content creation for Virtual Reality and Cinema with the world’s first professional Light Field solutions. We are backed by top-tier VCs including Andreessen-Horowitz, Greylock Partners, NEA, and North Bridge Venture Partners and have built a world-class team and dynamic culture driven by innovation and collaboration.

About Lytro Immerge:
Lytro Immerge is the world’s first professional Light Field solution for Virtual Reality. From our novel multi-camera rig/array capture system to our rendering, post production tools, and playback environment, Lytro Immerge provides content creators the ability to achieve lifelike presence through capturing the world in six degrees of freedom (6DoF). The system captures live action video for virtual reality with true stereo, parallax and realistic lighting offering  viewers more freedom of movement, superior  image quality, and ultimately a much more immersive experience.

About The Opportunity:
As the number of DCC (Digital Content Creation) supported by LVT grows, the candidate must be able and willing to learn new development environments. Will have to work closely with the product team for client facing requirements.

Main Responsibilities:

  • Develop the DCC side of LVT.
  • Day to day: Write, maintain and update LVT plugins for major DCC tools (Max, Maya, Nuke, Katana,…).
  • Key deliverables: Short term: Take over virtual camera rig generation scripts. Port to other DCCs.
  • Long term: Create the DCC plugins to integrate fully LVT within the DCC application. 
  • Technology: Windows and Linux. Python scripting. Standard SCM tools (git)

Required Skills & Experience:

  • C++ and/or Python programing
  • Linux and windows proficiency
  • At least one DCC plugin development experience (Maya or Max preferred).

Bonus Points:

  • Additional DCC knowledge
  • Rendering tool knowledge a plus

About Lytro

At Lytro, we believe that Light Field will continue to shape the course of Virtual and Augmented Reality, and we’re incredibly proud of the role we’ve been able to play in pushing the boundaries of what’s possible. We’ve uncovered challenges we never dreamed of and made breakthroughs at a seemingly impossible pace. We’ve had some spectacular successes, and built entire systems that no one thought possible. More importantly, we built a team that was singularly unified in its focus and unrivaled in its dedication. It has been an honor and a pleasure to contribute to the cinema and Virtual Reality communities, but starting today we will not be taking on new productions or providing professional services as we prepare to wind down the company. We’re excited to see what new opportunities the future brings for the Lytro team as we go our separate ways. We would like to thank the various communities that have supported us and hope that our paths will cross in the future. Lytro was founded in 2006 by Executive Chairman Ren Ng, whose Ph.D. research on Light Field imaging won Stanford University’s prize for best thesis in computer science. In late 2015, Lytro announced the world's first Light Field solution for Virtual Reality (VR), Lytro Immerge, that was quickly followed by the 2016 launch of Lytro Cinema, the world's first Light Field capture system for cinematic content. With these products, Lytro pioneered the generational shift from legacy 2D imaging to 3D volumetric video.


Want to learn more about Lytro? Visit Lytro's website.