Visual Effects Software Engineer, VR

Lytro, Mountain View, CA

See jobs at Lytro

Duration: Full-Time

About Lytro: 
Lytro is revolutionizing high-end content creation for Virtual Reality and Cinema with the world’s first professional Light Field solutions. We are backed by top-tier VCs including Andreessen-Horowitz, Greylock Partners, NEA, and North Bridge Venture Partners and have built a world-class team and dynamic culture driven by innovation and collaboration.

About The Team:
Lytro Immerge is the world’s first professional Light Field solution for Virtual Reality. From our novel multi-camera rig/array capture system to our rendering, post production tools, and playback environment, Lytro Immerge provides content creators the ability to achieve lifelike presence through capturing the world in six degrees of freedom (6DoF). The system captures live action video for virtual reality with true stereo, parallax and realistic lighting offering  viewers more freedom of movement, superior  image quality, and ultimately a much more immersive experience.

About The Opportunity:
The Immerge team is expanding and looking for a skilled software engineer to join us. You will work with our engineering, research, and post-production teams to implement and advance novel computer vision and computational imaging algorithms, develop tools for automating complex workflows for manipulating light field data, and create visualization for efficiently manipulating Light Field data for delivery through virtual reality.

Main Responsibilities:

  •  Experience coding in C++ at the software level 
  • Write tools in Python  to automate our light field processing, and support our light field processing algorithm development teams.
  • Create algorithms and software solutions to help automate complex light field-specific workflows within various post-production teams.
  • Write software plugins for Nuke, Maya and Houdini.
  • Work with cloud operations team to write tools for Light Field processing
  • Work closely with post production artists to identify requirements for new tooling.
  • Write applications and visual effects plugins for efficiently visualizing and interacting with Light Field data (ie. 3D geometry and mesh data).
  • Develop tooling for VR specific applications (e.g. in-headset compositing tools).

Required Skills & Experience:

  • A minimum of 3 years software development experience in C++..
  • Expert-level skills in advanced data structures and multi-threaded development.
  • Proficiency in Python development.
  • Degree in Computer Science or Math or equivalent industry experience.
  • Knowledge of compositing workflows, compositing tooling.
  • Experience developing software for post production environments.
  • Experience developing visual effects plugins for Nuke, Maya or Houdini.
  • Communicates well with cross-functional teams and clients

Bonus Points:

  •  Experience with 3D modeling or computer graphics or OpenGL / DirectX, as it applies to real-time rendering of 3D data or volumetric data visualization.

About Lytro

At Lytro, we believe that Light Field will continue to shape the course of Virtual and Augmented Reality, and we’re incredibly proud of the role we’ve been able to play in pushing the boundaries of what’s possible. We’ve uncovered challenges we never dreamed of and made breakthroughs at a seemingly impossible pace. We’ve had some spectacular successes, and built entire systems that no one thought possible. More importantly, we built a team that was singularly unified in its focus and unrivaled in its dedication. It has been an honor and a pleasure to contribute to the cinema and Virtual Reality communities, but starting today we will not be taking on new productions or providing professional services as we prepare to wind down the company. We’re excited to see what new opportunities the future brings for the Lytro team as we go our separate ways. We would like to thank the various communities that have supported us and hope that our paths will cross in the future. Lytro was founded in 2006 by Executive Chairman Ren Ng, whose Ph.D. research on Light Field imaging won Stanford University’s prize for best thesis in computer science. In late 2015, Lytro announced the world's first Light Field solution for Virtual Reality (VR), Lytro Immerge, that was quickly followed by the 2016 launch of Lytro Cinema, the world's first Light Field capture system for cinematic content. With these products, Lytro pioneered the generational shift from legacy 2D imaging to 3D volumetric video.


Want to learn more about Lytro? Visit Lytro's website.