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Lead Rendering Programmer

PlayStation, Santa Monica Studio

A gaming brand


 

Lead Rendering Programmer

 

We are God of War!  Join us!

 

You’re adept at bridging art programming.  And you’re into tech, really all tech, but graphics and low-level stuff are your bread and butter.  Optimizations – yep, both CPU and GPU.  Graphics systems – of course: whatever art needs to make highest quality visuals.  You’re a collected, rational Voice of Reason, willing to talk with anyone, no matter the subject – coding, tech art, art, effects, politics, whatever.

 

You’re talented and motivated, with tons of initiative.  You get things done – you help everyone else get things done, and unify code, tech art, and art so all can create something great.  Sound interesting?  Give us a shout!

 

AND NOW A WORD FROM (THE REST OF) MANAGEMENT…

 

Responsibilities

  • Participate in high-level discussions about the interaction between art and code, to both learn of direction and inform as to feasibility
  • Collaborate with tech artists and artists to encourage tight cooperation between groups
  • Collaborate with engineers to find robust, creative methods of implementing rendering features
  • Partner with leads and directors to meet visual and technical standards
  • Achieve high-quality results through team performance
  • Collaborate in making plans and driving them to timely completion
  • Exhibit pragmatic long view of systems to propose and guide necessary improvements
  • Provide direction tempered by project and long-term risk
  • Mentor, guide, and lead programmers and designers of all experience levels
  • Write clear, maintainable, portable, and highly functional code as needed
  • Profile and optimize to remove bottlenecks

 

Requirements

  • Sc. degree in computer science or equivalent experience
  • Minimum seven years professional programming experience, at least five of which is in graphics
  • Strong understanding of modern rendering theory and techniques, and of current engine systems
  • Expertise in linear algebra, C, and C++
  • Strong programming generalist with solid code architecture skills
  • Commitment to code quality, documentation, and sound testing procedures
  • Motivated to work across disciplines, with diverse team members who hold differing perspectives
  • Enthusiasm and initiative
  • Excellent spoken and written communication skills

 

 

 

We value talent, self-motivation, and team spirit.  In turn, we provide an environment with a large degree of freedom and autonomy

 

About PlayStation

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