Uncubed
           

Lead Rendering Programmer

PlayStation, Santa Monica Studio

A gaming brand


Join the award-winning team that created God of War
 
You’re adept at bridging art programming. And you’re into tech, really all tech, but graphics and low-level stuff are your bread and butter. Optimizations – yep, both CPU and GPU. Graphics systems – of course: whatever art needs to make highest quality visuals. You’re a collected, rational Voice of Reason, willing to talk with anyone, no matter the subject – coding, tech art, art, effects, politics, whatever.
 
You’re talented and motivated, with tons of initiative. You get things done – you help everyone else get things done, and unify code, tech art, and art so all can create something great. Sound interesting? Give us a shout!
 
Responsibilities
  • Participate in high-level discussions about the interaction between art and code, to both learn of direction and inform as to feasibility.
  • Collaborate with tech artists and artists to encourage tight cooperation between groups.
  • Collaborate with engineers to find robust, creative methods of implementing rendering features.
  • Partner with leads and directors to meet visual and technical standards.
  • Achieve high-quality results through team performance.
  • Collaborate in making plans and driving them to timely completion.
  • Exhibit pragmatic long view of systems to propose and guide necessary improvements.
  • Provide direction tempered by project and long-term risk.
  • Mentor, guide, and lead programmers and designers of all experience levels.
  • Write clear, maintainable, portable, and highly functional code as needed.
  • Profile and optimize to remove bottlenecks.
Requirements
  • B.Sc. degree in computer science or equivalent experience.
  • Minimum seven years professional programming experience, at least five of which is in graphics.
  • Strong understanding of modern rendering theory and techniques, and of current engine systems.
  • Expertise in linear algebra, C, and C++.
  • Strong programming generalist with solid code architecture skills
  • Commitment to code quality, documentation, and sound testing procedures.
  • Motivated to work across disciplines, with diverse team members who hold differing perspectives.
  • Enthusiasm and initiative.
  • Excellent spoken and written communication skills.
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of autonomy and room for growth.
 
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. We genuinely appreciate the time and effort you spent in contacting us and we thank you for your interest in Santa Monica Studio.
 
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