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Technical Artist

PlayStation, San Diego, CA

A gaming brand


PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

 

Technical Artist

San Diego, CA 

This is an 12 month temporary position through our staffing partner Yoh Services.

PlayStation’s Visual Arts Group provides world-class content, development and services to Worldwide Studios. We offer a full-service production studio with an emphasis in art and animation, as well as previsualization, cinematics, character creation, motion capture, software development, and face/body scanning, tracking and solving.

We are looking for a Technical Artist to join our San Diego, California development team where you will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software package, solve technical issues that arise, and ensure quality of the final product. You will work with both our art and engineering teams to provide communication and cohesion between the groups.

If you have the experience and understanding of visual effects pipelines, Autodesk Maya software, and python programming skills we want to hear from you!

Responsibilities:

  • Understanding and maintaining project pipelines.
  • Learning and supporting varying client working environments, assets, and tools.
  • Writing, maintaining and customizing internal tools for production team.
  • Solving problems in pipeline and for individuals on as-needed basis.
  • Building and maintaining technical documentation.

Desired Experience:

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • At least 3+ years in a branch of visual effects (film, game dev, tv, etc).
  • Excellent knowledge of Maya and experience developing Maya tools in Python.
  • Excellent troubleshooting skills and the ability to creatively problem solve.
  • PyQt/PySide experience.
  • Knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.

Nice to Have:

  • General knowledge of Maya rigging.
  • Experience with programming languages, especially C++.
  • Experience developing or maintaining system environments.
  • Experiencing developing or maintaining project pipeline tools.
  • Experience with perforce and/or git.
  • Experience with project management and tracking software (such as Shotgun and Jira).

 

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

 

 

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About PlayStation

Recognized as a global leader in interactive and digital entertainment, PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. 

Want to learn more about PlayStation? Visit PlayStation's website.