Uncubed
   

Lead Character Technical Artist

PlayStation, Santa Monica Studio

A gaming brand


PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Join the award-winning team that created God of War
 
We are seeking an experienced Lead Character Technical Artist for the development of a new unannounced title!
 
Animator and programmer, or programmer and character artist – which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game.
 
Talent, initiative, collaboration – bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout!
 
Responsibilities
  • Mentor and guide character technical artists and animators in areas of expertise; instill best practices
  • Partner with leads and directors to meet visual and technical standards
  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Collaborate with character artists and animators
  • Identify problems; solve them by inventing or building robust technical implementations
  • Create and maintain animation rigs and tools
  • Engage in broader game production challenges as they relate to combat design, animation, and character art
Requirements
  • Bachelor’s degree in Computer Science, Graphic Art, or a related field
  • Minimum five years of professional experience in computer-generated art
  • Intimate knowledge of Maya and strong understanding of Maya’s rigging tools
  • Expertise in Python and/or C++ – specifically as it applies to programming in Maya (MEL and API)
  • Ability to pioneer practical production-oriented rig systems and workflows
  • Well-versed in human and animal anatomy
  • A keen eye for correct form throughout a wide range of movement
  • Proficient with polygon modeling and topology adjustments related to character deformations
  • Deep knowledge of animator workflows
  • Ability to apply linear algebra to solve rigging and animation problems
  • Working knowledge of shaders, specifically as they relate to animation
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members
 
#LI-AM1 
#LI-SMS
 

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We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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About PlayStation

Recognized as a global leader in interactive and digital entertainment, PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. 

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