Uncubed
   

Camera Layout Artist (Contract)

PlayStation, San Diego, CA

A gaming brand

Duration: Contract


PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Camera Layout Artist

Are you an experienced Camera Layout Artist with a penchant for high quality, 3rd person, Action/Adventure games?  Do you enjoy PlayStation’s library of games and their top-tier studios?  

Sony Interactive Entertainment’s Visual Arts Service Group (VASG), an award-winning, full-production studio that specializes in Animation, Motion Capture, Cinematics, Art and Scanning is looking for animation professionals skilled in camera layout.  This is the same world-class team known for its contributions to beloved franchises like Uncharted, Death Stranding, The Last of Us, God of War and more. For more than a decade, we have shared knowledge, support and cutting-edge techniques with the very best developers in the industry: Naughty Dog, Kojima Productions, Guerrilla Games, Santa Monica Studios, Sucker Punch Productions, Bend Studio, Japan Studio, Insomniac Games and more.

This high visibility project is being developed in collaboration with a major Sony development studio. Though currently unannounced, we have a clear vision and plan to release. Our team will leverage our existing expertise and premier talent, guaranteeing a high visual quality bar for the title. 

 Responsibilities:

  • Contribute to the aesthetic, vision, toolset, and workflow for scene layout
  • Communicate clearly with supervisors, managers, and coordinators
  • Work directly with artists, programmers, and designers
  • Additional responsibilities will likely be assigned as needed.

Requirements:

  • 5+ years of camera experience in either games or film.
  • Understanding of camera and editorial production
  • Experience implementing and fine-tuning scene cameras for cinematic sequences
  • Strong skills with Motion Builder and Maya
  • Knowledge of camera layout pipelines and production cycles within the industry
  • Ability to focus and work without micro-management while adhering to schedules.
  • Strong pre-production skills

Pluses:

  • Console development experience.
  • Experience with real world and/or virtual cameras in a production setting
  • A shipped AAA title.
  • Ability to provide blocking animation.
  • Unreal experience

 

#LI-AG1

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We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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