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Inside Survios

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Overview

OUR STORY In March 2012 we launched Project Holodeck as an interdisciplinary effort at the University of Southern California, bringing together a team of technical artists and engineers to tackle big challenges such as avatar embodiment, positional movement, 3DUI, and game design for VR. As our final project we developed one of the first full-motion VR games ever, called Wild Skies. Soon enough we were able to build a truly immersive VR environment that was intuitive, engaging, and (we think) super entertaining.

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Current Job Openings at Survios

GAMES - ART

Art Manager

Marina Del Rey, CA

Technical Art Director

Marina Del Rey, CA / REMOTE

VFX Artist

Marina Del Rey, CA / REMOTE

Lead Gameplay Animator

Marina Del Rey, CA / REMOTE

Senior 3D Environment Artist

Marina Del Rey, CA / REMOTE

GAMES - AUDIO

Senior Sound Designer

Marina Del Rey, CA

GAMES - DESIGN

Senior Combat Designer

Marina Del Rey, CA / REMOTE

GAMES - ENGINEERING

Senior Tools Engineer - Unreal Engine 4

Marina Del Rey, CA / REMOTE

Senior UI Engineer - Unreal Engine 4

Marina Del Rey, CA / REMOTE

Gameplay Engineer - Unreal Engine 4

Marina Del Rey, CA / REMOTE

Associate Technical Director, Gameplay

Marina Del Rey, CA / REMOTE

Technical Director - Unreal Engine 4

Marina Del Rey, CA / REMOTE

AI Engineer - Unreal Engine 4

Marina Del Rey, CA / REMOTE

Senior AI Engineer - Unreal Engine 4

Marina Del Rey, CA / REMOTE

DevOps Engineer

Marina Del Rey, CA / REMOTE

GAMES - PRODUCTION & QA

Senior Game Producer

Marina Del Rey, CA

Associate Game Producer

Marina Del Rey, CA

other

Miscellaneous

Culver City