Senior Pipeline Technical Artist, Environment - Unreal Engine

Survios, Marina Del Rey, CA / REMOTE

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People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you! Survios currently has an opening for a talented Senior Environment Pipeline Technical Artist to push our environments to the next level, and join our awesome Technical Art Team.

Game development is a rapidly changing ecosystem. It’s key that we rethink and evaluate the way we populate our worlds, and all of the workflows involved creating stunning environments. If the idea of leading the charge into the future of how small teams build stunning environments only limited by their imagination, powered by modern technology excites you this may be the job for you.


  • Spearhead the research and development and implementation of new environment workflows in Unreal, working closely with all stakeholders.
  • Streamline existing workflows and collaborate with other team members to develop, and document requirements and standards for environment work flows.
  • Collaborate with users of the environment pipeline through mentoring and documentation to ensure they can achieve their vision, while meeting performance goals and technical requirements.
  • Work with the Engineering Team to redefine what is possible in an environment pipeline, to empower it’s users to rapidly create, and iterate on environment content.
  • Develop powerful procedural environment tooling that allows people to rapidly populate content, while also allowing for layering custom edits on top of these systems.
  • Empower smaller teams to efficiently create environments that don’t feel like they were made by a small team.
  • Define and enforce standards and best practices for environment workflows.


  • Experience shipping projects and developing tools and pipelines for modern real time applications in Unreal Engine.
  • Expert Knowledge of Blueprint and or Houdini for generating tools.
  • A passion for promoting a positive team culture that champions new ideas, empowers coworkers to achieve their vision, while growing and maintaining a positive collaborative environment.
  • Excellent communication, interpersonal, and documentation skills.
  • Ability to work well under pressure and with deadlines.
  • Creative problem solving skills.
  • Must be familiar with one or more types of 3D creation software.
  • Knowledge of Python or equivalent scripting languages.


  • Strong Knowledge of Houdini for procedural art generation.
  • Previous experience working with VR.
  • Experience with Machine Learning, and AI.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.
  • C++ Experience (Particularly in Unreal).
  • Strong foundation in 3d math.
  • Object Oriented coding/scripting experience.
  • Strong Knowledge of the Unreal material system.

About Us:

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games.

About Survios

OUR STORY In March 2012 we launched Project Holodeck as an interdisciplinary effort at the University of Southern California, bringing together a team of technical artists and engineers to tackle big challenges such as avatar embodiment, positional movement, 3DUI, and game design for VR. As our final project we developed one of the first full-motion VR games ever, called Wild Skies. Soon enough we were able to build a truly immersive VR environment that was intuitive, engaging, and (we think) super entertaining.

Want to learn more about Survios? Visit Survios's website.