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Responsibilities:
- Create hard surface and organic models using Maya and Zbrush
- Create physically based textures using Substance Painter and Photoshop
- Optimizing polycounts and texture sizes for optimal AR experiences
- Take existing 3D assets and optimizing their polycounts/textures
Requirements and Skills:
- 2+ years experience in games modeling and texturing
- Strong understanding of the art pipeline for game development
- Experience using traditional modeling and texturing techniques required to create AAA game assets
- Strong modeling skills - able to generate clean and efficient models at a fast pace
- Strong artistic ability to recreate physically based textures based on provided reference photos
- Strong technical ability to manage assets to fit memory, design, and frame rate limits
- Good communication skills – able to help others and ask for help when needed. Being proactive in sharing info and assets
- Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates
- Deadline oriented- being able to manage and organize work so you meet all deadlines and are able to adjust when changes happen
- Must have a relevant 3D art portfolio showcasing game ready assets to apply
Pluses:
- AAA Game Studio Experience
- Some experience in other disciplines in game development pipeline (Engineering and Animation)
About Vertebrae Inc
ABOUT US At Vertebrae, we are building a sustainable VR ecosystem by connecting pioneering brands and agencies with leading VR creators and 360° video publishers. Our native advertising platform is built to leverage the transcendent nature of VR storytelling with a range of fully immersive and interactive ad units. We are hardware agnostic, meaning our platform works in all headsets and on web and mobile. Since our founding, we have been busy. We co-founded the IAB Tech Lab, focused on defining the standards and formats that will shape the VR advertising industry. We have built partnerships with some of the most forward-thinking brands and agencies in the world like Lionsgate, Edelman, and the Dallas Mavericks. We were chosen as one of the most promising VR/AR companies by HTC to participate in their ViveX accelerator program. Our CEO, Vince Cacace was named one of Forbes 30 Under 30 for Marketing & Advertising. We’ve exhibited or spoken at nearly every major VR/Adtech conference this year. We moved to a beautiful new office in downtown Santa Monica with enough space to host VR meetups and hackathons. There is so much more going on behind the scenes but you’ll just have to stay tuned to find out.
Want to learn more about Vertebrae Inc? Visit Vertebrae Inc's website.
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